package net.minecraft.client.gui;

import java.io.IOException;
import net.minecraft.client.network.NetHandlerPlayClient;
import net.minecraft.client.resources.I18n;
import net.minecraft.network.play.client.C0BPacketEntityAction;

public class GuiSleepMP extends GuiChat
{

    /**
     * Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
     * window resizes, the buttonList is cleared beforehand.
     */
    public void initGui()
    {
        super.initGui();
        this.buttonList.add(new GuiButton(1, this.width / 2 - 100, this.height - 40, I18n.format("multiplayer.stopSleeping", new Object[0])));
    }

    /**
     * Fired when a key is typed (except F11 which toggles full screen). This is the equivalent of
     * KeyListener.keyTyped(KeyEvent e). Args : character (character on the key), keyCode (lwjgl Keyboard key code)
     */
    protected void keyTyped(char typedChar, int keyCode) throws IOException
    {
        if (keyCode == 1)
        {
            this.wakeFromSleep();
        }
        else if (keyCode != 28 && keyCode != 156)
        {
            super.keyTyped(typedChar, keyCode);
        }
        else
        {
            String var3 = this.inputField.getText().trim();

            if (!var3.isEmpty())
            {
                this.mc.thePlayer.sendChatMessage(var3);
            }

            this.inputField.setText("");
            this.mc.ingameGUI.getChatGUI().resetScroll();
        }
    }

    /**
     * Called by the controls from the buttonList when activated. (Mouse pressed for buttons)
     */
    protected void actionPerformed(GuiButton button) throws IOException
    {
        if (button.id == 1)
        {
            this.wakeFromSleep();
        }
        else
        {
            super.actionPerformed(button);
        }
    }

    private void wakeFromSleep()
    {
        NetHandlerPlayClient var1 = this.mc.thePlayer.sendQueue;
        var1.addToSendQueue(new C0BPacketEntityAction(this.mc.thePlayer, C0BPacketEntityAction.Action.STOP_SLEEPING));
    }
}
