package net.minecraft.client.gui.inventory;

import java.io.IOException;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.achievement.GuiAchievements;
import net.minecraft.client.gui.achievement.GuiStats;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.InventoryEffectRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;

public class GuiInventory extends InventoryEffectRenderer
{
    /** The old x position of the mouse pointer */
    private float oldMouseX;

    /** The old y position of the mouse pointer */
    private float oldMouseY;

    public GuiInventory(EntityPlayer p_i1094_1_)
    {
        super(p_i1094_1_.inventoryContainer);
        this.allowUserInput = true;
    }

    /**
     * Called from the main game loop to update the screen.
     */
    public void updateScreen()
    {
        if (this.mc.playerController.isInCreativeMode())
        {
            this.mc.displayGuiScreen(new GuiContainerCreative(this.mc.thePlayer));
        }

        this.updateActivePotionEffects();
    }

    /**
     * Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
     * window resizes, the buttonList is cleared beforehand.
     */
    public void initGui()
    {
        this.buttonList.clear();

        if (this.mc.playerController.isInCreativeMode())
        {
            this.mc.displayGuiScreen(new GuiContainerCreative(this.mc.thePlayer));
        }
        else
        {
            super.initGui();
        }
    }

    /**
     * Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY
     */
    protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
    {
        this.fontRendererObj.drawString(I18n.format("container.crafting", new Object[0]), 86, 16, 4210752);
    }

    /**
     * Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks
     */
    public void drawScreen(int mouseX, int mouseY, float partialTicks)
    {
        super.drawScreen(mouseX, mouseY, partialTicks);
        this.oldMouseX = (float)mouseX;
        this.oldMouseY = (float)mouseY;
    }

    /**
     * Args : renderPartialTicks, mouseX, mouseY
     */
    protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        this.mc.getTextureManager().bindTexture(inventoryBackground);
        int var4 = this.guiLeft;
        int var5 = this.guiTop;
        this.drawTexturedModalRect(var4, var5, 0, 0, this.xSize, this.ySize);
        drawEntityOnScreen(var4 + 51, var5 + 75, 30, (float)(var4 + 51) - this.oldMouseX, (float)(var5 + 75 - 50) - this.oldMouseY, this.mc.thePlayer);
    }

    /**
     * Draws the entity to the screen. Args: xPos, yPos, scale, mouseX, mouseY, entityLiving
     */
    public static void drawEntityOnScreen(int posX, int posY, int scale, float mouseX, float mouseY, EntityLivingBase ent)
    {
        GlStateManager.enableColorMaterial();
        GlStateManager.pushMatrix();
        GlStateManager.translate((float)posX, (float)posY, 50.0F);
        GlStateManager.scale((float)(-scale), (float)scale, (float)scale);
        GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
        float var6 = ent.renderYawOffset;
        float var7 = ent.rotationYaw;
        float var8 = ent.rotationPitch;
        float var9 = ent.prevRotationYawHead;
        float var10 = ent.rotationYawHead;
        GlStateManager.rotate(135.0F, 0.0F, 1.0F, 0.0F);
        RenderHelper.enableStandardItemLighting();
        GlStateManager.rotate(-135.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(-((float)Math.atan((double)(mouseY / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
        ent.renderYawOffset = (float)Math.atan((double)(mouseX / 40.0F)) * 20.0F;
        ent.rotationYaw = (float)Math.atan((double)(mouseX / 40.0F)) * 40.0F;
        ent.rotationPitch = -((float)Math.atan((double)(mouseY / 40.0F))) * 20.0F;
        ent.rotationYawHead = ent.rotationYaw;
        ent.prevRotationYawHead = ent.rotationYaw;
        GlStateManager.translate(0.0F, 0.0F, 0.0F);
        RenderManager var11 = Minecraft.getMinecraft().getRenderManager();
        var11.setPlayerViewY(180.0F);
        var11.setRenderShadow(false);
        var11.renderEntityWithPosYaw(ent, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
        var11.setRenderShadow(true);
        ent.renderYawOffset = var6;
        ent.rotationYaw = var7;
        ent.rotationPitch = var8;
        ent.prevRotationYawHead = var9;
        ent.rotationYawHead = var10;
        GlStateManager.popMatrix();
        RenderHelper.disableStandardItemLighting();
        GlStateManager.disableRescaleNormal();
        GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
        GlStateManager.disableTexture2D();
        GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
    }

    /**
     * Called by the controls from the buttonList when activated. (Mouse pressed for buttons)
     */
    protected void actionPerformed(GuiButton button) throws IOException
    {
        if (button.id == 0)
        {
            this.mc.displayGuiScreen(new GuiAchievements(this, this.mc.thePlayer.getStatFileWriter()));
        }

        if (button.id == 1)
        {
            this.mc.displayGuiScreen(new GuiStats(this, this.mc.thePlayer.getStatFileWriter()));
        }
    }
}
