package net.minecraft.inventory;

import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntityFurnace;

public class SlotFurnaceFuel extends Slot
{

    public SlotFurnaceFuel(IInventory inventoryIn, int slotIndex, int xPosition, int yPosition)
    {
        super(inventoryIn, slotIndex, xPosition, yPosition);
    }

    /**
     * Check if the stack is a valid item for this slot. Always true beside for the armor slots.
     */
    public boolean isItemValid(ItemStack stack)
    {
        return TileEntityFurnace.isItemFuel(stack) || isBucket(stack);
    }

    public int getItemStackLimit(ItemStack stack)
    {
        return isBucket(stack) ? 1 : super.getItemStackLimit(stack);
    }

    public static boolean isBucket(ItemStack stack)
    {
        return stack != null && stack.getItem() != null && stack.getItem() == Items.bucket;
    }
}
