package net.minecraft.client.renderer.entity;

import net.minecraft.client.model.ModelSkeleton;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.layers.LayerBipedArmor;
import net.minecraft.client.renderer.entity.layers.LayerHeldItem;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.util.ResourceLocation;

public class RenderSkeleton extends RenderBiped
{
    private static final ResourceLocation skeletonTextures = new ResourceLocation("textures/entity/skeleton/skeleton.png");
    private static final ResourceLocation witherSkeletonTextures = new ResourceLocation("textures/entity/skeleton/wither_skeleton.png");

    public RenderSkeleton(RenderManager renderManagerIn)
    {
        super(renderManagerIn, new ModelSkeleton(), 0.5F);
        this.addLayer(new LayerHeldItem(this));
        this.addLayer(new LayerBipedArmor(this)
        {
            protected void initArmor()
            {
                this.field_177189_c = new ModelSkeleton(0.5F, true);
                this.field_177186_d = new ModelSkeleton(1.0F, true);
            }
        });
    }

    /**
     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
     * entityLiving, partialTickTime
     */
    protected void preRenderCallback(EntitySkeleton entitylivingbaseIn, float partialTickTime)
    {
        if (entitylivingbaseIn.getSkeletonType() == 1)
        {
            GlStateManager.scale(1.2F, 1.2F, 1.2F);
        }
    }

    public void transformHeldFull3DItemLayer()
    {
        GlStateManager.translate(0.09375F, 0.1875F, 0.0F);
    }

    protected ResourceLocation func_180577_a(EntitySkeleton skeleton)
    {
        return skeleton.getSkeletonType() == 1 ? witherSkeletonTextures : skeletonTextures;
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(EntityLiving entity)
    {
        return this.func_180577_a((EntitySkeleton)entity);
    }

    /**
     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
     * entityLiving, partialTickTime
     */
    protected void preRenderCallback(EntityLivingBase entitylivingbaseIn, float partialTickTime)
    {
        this.preRenderCallback((EntitySkeleton)entitylivingbaseIn, partialTickTime);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity entity)
    {
        return this.func_180577_a((EntitySkeleton)entity);
    }
}
