package net.minecraft.item;

import com.google.common.collect.Multimap;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;

public class ItemSword extends Item
{
    private float attackDamage;
    private final Item.ToolMaterial material;

    public ItemSword(Item.ToolMaterial material)
    {
        this.material = material;
        this.maxStackSize = 1;
        this.setMaxDamage(material.getMaxUses());
        this.setCreativeTab(CreativeTabs.tabCombat);
        this.attackDamage = 4.0F + material.getDamageVsEntity();
    }

    /**
     * Returns the amount of damage this item will deal. One heart of damage is equal to 2 damage points.
     */
    public float getDamageVsEntity()
    {
        return this.material.getDamageVsEntity();
    }

    public float getStrVsBlock(ItemStack stack, Block block)
    {
        if (block == Blocks.web)
        {
            return 15.0F;
        }
        else
        {
            Material var3 = block.getMaterial();
            return var3 != Material.plants && var3 != Material.vine && var3 != Material.coral && var3 != Material.leaves && var3 != Material.gourd ? 1.0F : 1.5F;
        }
    }

    /**
     * Current implementations of this method in child classes do not use the entry argument beside ev. They just raise
     * the damage on the stack.
     *  
     * @param target The Entity being hit
     * @param attacker the attacking entity
     */
    public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker)
    {
        stack.damageItem(1, attacker);
        return true;
    }

    /**
     * Called when a Block is destroyed using this Item. Return true to trigger the "Use Item" statistic.
     */
    public boolean onBlockDestroyed(ItemStack stack, World worldIn, Block blockIn, BlockPos pos, EntityLivingBase playerIn)
    {
        if ((double)blockIn.getBlockHardness(worldIn, pos) != 0.0D)
        {
            stack.damageItem(2, playerIn);
        }

        return true;
    }

    /**
     * Returns True is the item is renderer in full 3D when hold.
     */
    public boolean isFull3D()
    {
        return true;
    }

    /**
     * returns the action that specifies what animation to play when the items is being used
     */
    public EnumAction getItemUseAction(ItemStack stack)
    {
        return EnumAction.BLOCK;
    }

    /**
     * How long it takes to use or consume an item
     */
    public int getMaxItemUseDuration(ItemStack stack)
    {
        return 72000;
    }

    /**
     * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
     */
    public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn)
    {
        playerIn.setItemInUse(itemStackIn, this.getMaxItemUseDuration(itemStackIn));
        return itemStackIn;
    }

    /**
     * Check whether this Item can harvest the given Block
     */
    public boolean canHarvestBlock(Block blockIn)
    {
        return blockIn == Blocks.web;
    }

    /**
     * Return the enchantability factor of the item, most of the time is based on material.
     */
    public int getItemEnchantability()
    {
        return this.material.getEnchantability();
    }

    /**
     * Return the name for this tool's material.
     */
    public String getToolMaterialName()
    {
        return this.material.toString();
    }

    /**
     * Return whether this item is repairable in an anvil.
     *  
     * @param toRepair The ItemStack to be repaired
     * @param repair The ItemStack that should repair this Item (leather for leather armor, etc.)
     */
    public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
    {
        return this.material.getRepairItem() == repair.getItem() ? true : super.getIsRepairable(toRepair, repair);
    }

    /**
     * Gets a map of item attribute modifiers, used by ItemSword to increase hit damage.
     */
    public Multimap getItemAttributeModifiers()
    {
        Multimap var1 = super.getItemAttributeModifiers();
        var1.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(), new AttributeModifier(itemModifierUUID, "Weapon modifier", (double)this.attackDamage, 0));
        return var1;
    }
}
